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Game / Level designer

Hello! I'm Gonzalo Bourdieu, I recently graduated with a master's degree in game design at ISART Digital Paris. I have worked on different projects and primarily gained experience as a GAME DESIGNER and a LEVEL DESIGNER, as well as contributions as an ECONOMY and UI DESIGNER,  but I still enjoy every part of the development of a game and try to help in any way I can. Currently working as a QA Tester for Virtuos France

The thing I love and enjoy about game development is challenging myself to learn and create new and interactive environments with people who share the same passion, for people who want to feel the same passion as I do when I play games.

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Projects

Party / Tactical

Riff Riot

Roles and responsabilities:

 GAME DESIGN 

  • Worked on finding interesting attack patterns and special abilities to add to the distance archetype.

  • Designed different level bricks that add variety.

  • Balanced the cards to Find a balance between teams

  • Worked on the game’s translation for English and Spanish.

 LEVEL DESIGNER 

  • Created the levels block out before adding them to the game.

  • Established the size of the level for faster and better gameplay.

RTS / Survival

Reborn

Roles and responsabilities:

 GAME DESIGN 

  • Creation and balancing of game units.

  • Creation of the in-game economy.

  • Design and adjust the combat system.

 LEVEL DESIGNER 

  • Designed the level for optimal gameplay.

  • Adjusted the level with assets made by the game artist.

Hyper casual mobile game

Shape it!

Roles and responsabilities:

 GAME DESIGN 

  • Helped illustrate the main concept.

  • Designing the different forms to adapt.

 UI DESIGNER 

  • Developed the UX and UI Design.

  • Managed the menu design, as well as the game screen.

First-person / Pinball

Magic Flipper

Roles and responsabilities:

 GAME DESIGN 

  • Creation and balancing of game mechanic.

  • Integration of assets

  • Adjusted game controller.

 LEVEL DESIGNER 

  • Designed and adapted the level to the playtest results 

  • Created gameplay situations through obstacles and enemies positioning

Platformer 3D

First flower

Roles and responsabilities:

 GAME DESIGN 

  • Designed and adjusted the main mechanic.

  • Helped with the game documentation.

 LEVEL DESIGNER 

  • Designed and adapted the level with open zones and different options for the players.

  • Implemented assets into the level.

Platformer 2.5D / Puzzle

Lost in layers

Roles and responsabilities:

 GAME DESIGN 

  • Creation and balancing of game units.

  • Creation of the in-game economy.

  • Design and adjust the combat system.

 LEVEL DESIGNER 

  • Designed the level for optimal gameplay.

  • Adjusted the level with assets made by the game artist.

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