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Level Design

Two different types of levels, created with the universe of Styx in mind.

In the first batch of pictures, the idea was to recreate a tower and create a new building that would complement the tower.

The second batch of pictures is an original design with the same universe in mind. 

The video shows an idea of a platforming level in a first-person shooter.

Game analysis

With different focal points in mind, I analyze different games and came to different conclusions and different comparisons of each game, as well as an analysis of a mission in Watch Dogs: Legion (All documents are only in french).

Asset Creation & implementation

Created the main form of the asset in Blender to later export it to Substance Painter to add textures. Some assets were made for games, while other were made to create compositions.

©2025 by Gonzalo Bourdieu

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